interactive whiteboard pie chart, class counter, maths pack 2, whiteboard activities, teaching with a whiteboard


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'Interactive Resources : Maths Pack Two'

All the activities in Maths Pack Two are designed to run directly from a hard drive or CD in full screen without the need of a browser. As such the quit buttons on the online evaluation materials do not work. On the full version they will return the user to a main menu ( See above ). To attempt to appreciate how the material will look in full screen, on a whiteboard or projector, press 'F11'.

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Maths Pack Two : Generic buttons

Within the Maths Pack Two suite the same buttons appear on some of the programs.

Fig.1 : This is the example button. Press this button to see a ready-made example. Press again and another example will appear. There are between 2-5 examples for the different programs.

Fig.2 : This button will remove the text labels from the screen. This provides space for the user to write their own values/titles with a whiteboard pen.

Fig.3 : This button activates the on-screen keyboard (Fig.5). Input your required text and then press on a text label (Fig.6). The inputted text will now appear on the label.

Fig.4 : The question mark button will instantly generate random values for the particular program.

Fig.5 : The on-screen keyboard is used to enter text for labels. Once displayed the keyboard can be scaled, moved around the screen and turned off by either pressing Fig.3 again or pressing the close button in the top right-hand side of the keyboard.

Fig.6 : Click on the text label to place the text displayed on the on-screen keyboard.

Fig. 7 : Press the sliding doors to reveal/hide certain values. Where sliding doors appear, there is also an option to reveal/hide all of the values.


Tally Chart

Create a Tally Chart or discuss one of the ready-made examples.


Pie Chart

Watch the pie chart update dynamically as values are entered.
The degrees/percentage of each piece can be displayed


Pictogram

A flexible program to support the teaching of pictograms.
Use the ready-made examples or drag the yellow triangles to display your own data.



Probability Spinner (1)
Probability Spinner with scale (2)

Create/colour up to nine different spinners and discuss the possible outcomes with the class.
The yellow pointer can be set to spin randomly or dragged to the required outcome.
The second probability program adds a scale to the bottom of the spinner. The red arrow on this scale can be dragged. There are three different scales to choose from.




Bar Chart

Use the ready-made examples or drag the top of the bars to the required position.

Bar Line Chart

Use the ready-made examples or drag the top of the lines to the required position.


Line Graph (1)

Ask the pupils what might be happening between points using one of the ready-made examples. Alternatively give the pupils a scenario and drag the points to reflect this.


Line Graph (2)

This program features a graph paper background to enable a variety of graphs to be drawn. For example, set the number of points to two and draw a variety of conversion graphs.



Geoboard (Quadrilaterals)

Create different quadrilaterals on the large Geoboard.
Ask the pupils to name the quadrilaterals and discuss their properties.


Geoboard (Triangles)

Create different triangles on the large Geoboard.
Ask the pupils to name the triangles and discuss their properties.


Geoboard (Quadrilaterals)

Explore properties of different quadrilaterals on three different Geoboards.
Discuss/determine the areas.


Geoboard (Triangles)

Explore properties of different triangles on three different Geoboards.
Explore translations

Counters

Explore simple patterns, discuss ratio or simply count the coloured counters.
Click on the work area (the white screen) and the preselected counter will appear. This can now be dragged or deleted depending on the option selected.


Class Count (1)

Address all those count on/back objectives with this large class counter.
The counter can be set to count on/back after a preset number of seconds (The large triangular button) or the teacher can take control using the two arrow-headed button.

Class Count (2)

Functions in the same way as the above except counting occurs around a circle.

Function Machine

Enter your own values to input or select a random value.
The last 5 recorded inputs/outputs are shown on screen.

Print off the option list and hide the option description so pupils can't see what the function is!



Cuisenaire Rods

Demonstrate number bonds, equivalent fractions, times-tables and more with the versatile Cuisenaire Rods program.

Click on the work area (the white screen) and the preselected rod will appear. This can now be dragged or deleted depending on the option selected.


Fraction Maker

Help pupils visualise fractions with this program.
Select the number of parts and then click on the parts you'd like to colour.



Order six number cards.
Selecting 'Objectives' will allow you to change the numbers on the cards appropriate to Age/Year as set out in the National Numeracy Strategy.

A program with a million uses!
For example, ask the pupils to find factors of 24...find a prime number...a square number...the total of the corners/individual rows or columns...highlight two numbers with a total of twenty (are there any more, highlight with a different colour)...colour all numbers greater than 5..........
Select the square which is part of a 1 -100 square (see reference) and use the black colour to hide/reveal numbers.
Explore symmetrical patterns in the Magic Square
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Sum Flash

A useful set of programs for the mental starter. Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed button.

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